stellaris fleet academy. But in Stellaris, forts do practically nothing without your fleet already stationed there; that's not what a fort is supposed to do!. stellaris fleet academy

 
 But in Stellaris, forts do practically nothing without your fleet already stationed there; that's not what a fort is supposed to do!stellaris fleet academy

0. In dev's road map, they have plan to add a space political entity. ago. 015 damage per day to a single army… practically speaking: nothing. My second fleet is often either entirely corvettes for a rapid response skirmisher fleet, to run around scooping up low priority targets while the main fleet deals with the enemies, and then a fleet of pure battleships for extra. Assuming fire rate is calculated into the fleet power indicator. 2. In this video I review Torpedo Cruisers + Strike Craft fleet combinations to form the Ultimate Fleet Meta. Try to balance out your researches, take a few research increases and resource increases early on. thanks :) really simplifies my construction a lot xD. There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. The extra inhibitors are backups. Lana May 25, 2018 @ 3:20pm. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. . But it some of the designs were less effective in combat. You can build a module on your starbases that give +100 experience to any ship built there. I think the fleet power in diplomatic weight, intra-empire comparison is just the sum of the fleet power of your navy. Combined with mechanist, this means very good pop growth from robot assembly and a headstart towards droids, and one tech less to research. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. Stellaris. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. 2 shield regen. A sacrificial fleet that's big enough to get in a few kills will give you a big step up in tech. And you can't have several fleet academies on a single spaceport. This can be on a bastion on a border with a potentially hostile empire, it could be in a system with a gateway, or a wormhole, or centrally placed to allow for flexibility of response. That one is of course more powerful than the vanilla one from Stellaris so if you are. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. That what if the main fleet ever returns it will have a lot of ships already rebuilt and if it doesn't make it home (the fleet get destroyed) then you have a whole new fleet built or in the process of being built. A black hole is hard to jump from so a hyperlane registrar and coms jamer will help your ships overcome the 50% penalty and further trap enemy fleets in combat so they can. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. There are over a hundred iconic ships to collect. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. Supplying systems. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. You will need a minimum of 75k in fleet strength, but it's better go use a larger force, closer to 100k. Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. Space warfare. The official. Always make your own if you can help it. #2. This trick is to avoid upkeep until the entirety of your fleet is completed. As soon as the bigger fleet started bombarding the planet, I jumped on them from the gateway and shred the fleet along with the transports. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. I checked my shipyards because I was transitioning and some bases still hadn't the Fleet Academy building. 2. After researching the “Military Faction” technology a new. Without mods, bastions are only useful for piracy suppression past the mid game. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. 3 Army damage a day. I want the replacements for those lost. I want to reinforce from a different station that has many shipyards and a Fleet Academy. 9. Stellaris > General Discussions > Topic Details. It was going to be epic. - This is mostly for Tall builds as the territory comes natural for a wide build. More importantly, since Stellaris seems to be based on a WWII naval analog, it's possible for a smaller vessel to inflict serious, and even catastrophic damage upon a larger, more heavily-armed, heavily. ) If there are no fleets at the starport, it assigns the ships to a new fleet. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. 1) You maintain a big fleet either by having a lot of planets. I should be +300 minerals each month, i. FortunaDraken. Today I am reviewing Fleet combat in the upcoming 3. The most important thing to do is get your weapon technologies upgraded. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. Is the bonus empire wide? Or is it only for Ships built at spaceports w/the attachment installed? If it is empire wide does it stack? The game gave no indication on how this works. Beginner's guide to best FLEET and SHIP design builds in Stel…A ship is a spaceborne vessel controlled by an empire. - lead designer of stellaris. 6 Update] As fix 3. 70 Badges. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Appreciate any help! Probably hostiles or closed. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. In addition to this, at around 55-60% evasion corvettes start butchering battleships. r/Stellaris. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). Black site on capital is a good idea too. . 1 Corvette Bombing the world will deal 0. Jun 13, 2018. Subscribe. After reinforcing the fleets over several years as alloys became available, I noticed that several older fleets now had their max sizes set to 23, 24, or 25, although they still had just 20 ships each. Made a patch for bug branch and acot buildings. It took them few months. A 25k bastion requires 0 minerals per month. 2. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. Outposts just for claiming systems are 1 each. ago. There are over a hundred iconic ships to collect. 0 that contained many of the combat changes to come. A ship is a spaceborne vessel controlled by an empire. 018. Klepto666 • 5 yr. The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. The Fleet Academy also gives modifiers to ships built at a spaceport. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. 82 votes, 13 comments. Thank you so much. Housing: +1. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. 1 more reply. 2 shield regen. Fleet composition 3. Since other AI. If it's 86 then your fleet is at full strength, 110 is the maximum it can be. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. In just one year, that's 3600 minerals conserved. That’s. 3. research fleet cap. Land warfare. -Vassals donate fleet cap to you, they follow you into any war. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Based on a 40 fleet command limit. Struggling with fleet. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. ; About Stellaris Wiki; Mobile view Starbase#Fleet Academy. Apr 19, 2018 32 0. That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. Steps to reproduce the issue. As for how the AI reacts based on Fleet Power, it will only go on the offensive during a war when the sum of all their fleets' Fleet Power is 1. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. 5 full-on achorage starbases give more naval capacity than GFP does and it's not hard to reach 200 fleet capacity without GFP's. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. MS is totally worth it for the shipbuilding bonus alone. AI fleet, by the end of the battle, dropped to 4k, mine dropped to 900 and it randomly disappeared. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. This gateway connects to all my shipyards and a few other systems. . Stuff like assigning admirals to the fleet so they get the reduced maintainance perk somewhere down the line and parking them in orbit of stations with crew quarters help a bit, but there are no way around it. 1A Game for Lisan: Belgium EU4 1. Learned my lesson when the enemy fleet simply flew past my starbase one time, and continued to cruise through my inner systems. 16. Also, fleets that are merging do not appear in the fleets list (at least for me). For example, selecting a 6/7 battleship. Stellaris - Starbase Building "Fleet Academy" doesnt work like the new "Naval Logistic Office" Thread starter Jack Cyber; Start date Sep 15, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. New comments cannot be posted and votes cannot be cast. As soon as you hit mid mid game or late mid game and feel like you can acquit yourself decently against a fallen empire, pick a fight with one. Install Military Faction Mod via Steam. There's not really that much you need in terms of utility components. I usually wipe the floor with Shard using a fleet of torpedo corvettes around 25-30k fleet power. Experienced (100–1000 XP): Ship gains +10% to its weapons damage. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. The rng is more significant. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. The only problem I've noticed with it since 2. 舰队学院将确保这些长官充分理解最新的学说,并熟练掌握星际战争。. ago. Most should still apply even if you don't. If you don't have positive income, build trading bases. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Always make your own if you can help it. Anyone else having trouble with jump drives. It wouldn't split the fleet, it would take it and act like the AI, with an auto-replenish to. 82 votes, 13 comments. This includes having shipyards queued and built. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. The only time I have found that this modifier works is for the Fleet Academy and the Mega Shipyard but no where else. If you rely on the bastion for defense for the latter half of the. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. FLEET_BASE_FORMATION_SCALE = 8. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. Dec 1, 2016 4. 1 Corvette Bombing the world will deal 0. Trade habitat, just dump it in your system and one habitation, 3 trade. Fleet Academy: SHIP MODIFIER: as above. Fleet quality is conveyed from hard tech, traditions, civics, and admirals. Missiles and disruptors have been buffed in 3. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. Some folks might want to check. . You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. Pops in stellaris are an abstraction, but an interstellar nation would have billions of citizens. So im. And you can't have several fleet academies on a single spaceport. You're absolutely right that you can't. United Fleet shipset: Choose the our ship models for the shipgirl! Also the United Fleet Crisis will be replaced with these cool models. But Fleet Power is a total. Ships serve as your primary means to explore the galaxy and engage in combat. 1. Early using small fleets 4 times 10 ~16 T1 just plop on a gun laser rocket. you are not realy explaining what happened because the fleet might of disipeared do to a recent battle wich they missing and while they where missing where destroyed. Unlock Fleet Supremacy Edict, Enable it, build ship at Shipyard without Fleet Academy, check XP, see it has 0/100 XP. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. 3. That's just a guideline. 0 unless otherwise noted. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. There's also a return button on top of the fleet menu. No mods changing the checksum so mods dont matter. Fleet composition/support has changed. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. Shipyard starbase (usually only need 1). It is listed as 11/150 (19). Mar 31, 2020; Add bookmark #10So, can I safely assume there's still no way to prevent your fleets from charging all the way into a system with enemies present aside from just not having short-range ships in a fleet? A typical engagement is basically : -Fleet enters system- -I order fleet to move into range of nearest enemies, usually trying to be tactical and kite them if. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. 1. 651 23. 2. For example you also need a shipyard to build a fleet academy (and with the later updates I believe just having one in queue suffices), and you need a habitable planet/habitat in the system to build transit hubs. The coilgun has an accuracy of 75%. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. hanuman. New comments cannot be posted and votes cannot be cast. A mix of game understanding and luck. I never even reached the veteran rank as far as I know. 3. Anchorage starbases. This is still an issue as of Herbert 3. * Improved legibility of approximate job output indicators on districts and buildings, and made those on buildings also show country modifiers (those on districts already did). Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. This page was last edited on 3 June 2018, at 14:56. Press X or Square to select your Fleets. You can leave the ship auto builder on and t. 10% screen destroyers. Make room for 1 Titan with the tracking aura, other than that yes. OK, so I've recently come back to the game and I'm finding that I'm losing any fight that's even close to parity. Stellaris: Bug Reports. ago. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. You can build a module on your starbases that give +100 experience to any ship built there. that is the most important way to deal with maintainance costs. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. Warship girls advisor. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. I made sure I was at peace, parked my fleets at starbases, spent time designing to. PanzerCorps Apr 5, 2020 @ 10:37pm. A ship is a spaceborne vessel controlled by an empire. - These planets are focused into Energy/Mineral and only this. Stellaris. In 1 collection by breloom1994. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. So you will have 2 or 3 building slots empty on a citadel. First: Use a numerical system. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. #3. That single fleet is now your spear tip. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. Wherever it goes, the rest will follow; if the. There is a chance to increase hull armor and shields of friendly ships at the start of a fleet space war. Add 2 different T3. SayoriTheRunt Jun 21, 2017 @ 9:01am. Select Construction ship. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. I am aware that Stellaris has done their own shipyard, but I am not going to remove that one since it's an old version from 1. ship_windup_mult = 4. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. This mod should always be located towards the bottom of your mod load order. No other mods are required to use the. Sort by:Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the. Engineering Bay and Crew Quarters, though I forget which does which. However, when I tested 26 fleets of only a single corvette each, the fps went down to 26 from a constant 60. Add Crew Quarters so you can cheaply base your fleets here. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. However, you should not underestimate the meaning of land units, as they will be your. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. The majority of actions in the game will be performed by fleets of different size and type. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. Ok, now scroll down a bit, look at this bit inside the modifier field. 2. Late games of Stellaris are a micromanagement fiesta because of just how many micromanagement facets that particular jewel has. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. I ended up winning it finally by taking 20 corvettes off and adding 10 battleships to both fleets, as well as adding the 33% fire rate war doctrine. In EU4 they physically prevent movement unless you take time to siege it. This applies to one specific edict Fleet Supremacy which grants this bonus. nope. THEN. Features: Play as a Planetless Nation. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. This page was last edited on 3 June 2018, at 14:56. SHIP MODIFIER: applies to all ships build at this spaceport. Badesumofu Field Marshal. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. Two separate times the same thing happened. This recent DD is very intriguing for me as a HOI4 player, since it gives me hope this functionality is just around the corner for HOI4 as well. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. In the current patch, a fleet will start jumping from one system to another as soon as the first ship of the fleet reaches the jump point. Another possibly strong strategy is going pure destroyers. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. Join. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. Select the built structure -> click the button marked "Upgrade". Download. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. fleet during war and less macro to do, Put some of that feudal society on top of it. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Apophis10. By purchasing a damage buff from a Curator Enclave, 50k. Anchorages will provide only 4 naval capacity, regardless if there is a naval logistics office or not. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Now, just to clarify. Fleet Reinforcement in general follows a simple algo, always looking for the closest shipyard - however, not all shipyards have fleet academies, resulting in more micro, or the need to put a fleet academy even at remove stabases with 1 shipyard meant for repairs only - I would suggest that the fleet manager have the ability to select a shipyard. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. There are five different fleet compositions I use: Corvette swarm: massed Corvettes, don't include any other ships in this fleet as Corvettes are all about speed. A place to share content, ask questions and/or talk about the 4X grand strategy…Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of. Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you reach Battleships they do the Carrier role much better. MILITARY ACADEMY. Excess armies are initially placed in a reserve area behind the frontline and replace any. UltimateG94 • 4 yr. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. To take the "inward perfection" civic, you have to take Xenophobe and Pacifist. Second: Name the fleets in order, not by when they were made, but by their admiral. This mod was created with the intent to clean up the fleet formations. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. The Star Hold is now idle and can't move, so the attacker can attack it without any danger. Select the fleet and right-click the planet. Grasp the void is irrelevant in the mid to late game since just taking space is way cheaper than an ascension perk, and it's a trap in the early game, since investing in starbases that much early on costs relatively so many alloys that it hurts your fleet. Report. So you need a : a planetary shield generator : to reduce the effects of bombardment. Potofbacon • Synthetic Age • 5 yr. I want the replacements for those lost. Гриб Чайный Sep 13 @ 8:29am. From memory having the fleet academy (whatever its name is) gets them to the first level with its ok bonuses. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. 7. 存档修改是( Stellaris )中修改的一个重要环节,可以拯救连. For the crisis x25 games I go for 18 fleets plus fed. I just wish it was the other way around. 2. If you don't have positive income, build trading bases. Nothing you can do about it. Besides that, the only things worth counter building is just Fallen / Awakened Empires, and the end game Crisis. what are you talking about, of course you can build titans at the mega ship yard. So fleet AMOUNT seems to be a larger factor than what is in the fleet, as below twelve full empty fleet templates doesn't really do much. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. FEATURES. shipsyards use 2 slots for crew quarters and fleet academy. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. By late game, you'll probably just want battleships and titans. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. They've got 31 Corvettes with Tier 2 Coilguns. • 10 mo. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. . I was gonna say a leader cap of 230 seems excessive (what mine jumped to. The Fleet’s “Bombardment Stance” will Modify this further. So, in my infinite wisdom, I nuked my entire fleet and built a new one from scratch which would be. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Engineering Bay: ORBIT MODIFIER: as above. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. When your fleet gets wiped out in war, your alloys per month will skyrocket, giving a chance to start rebuilding; this is a fun elastic-band feature. 1 times). Period". It is one of those features that might only be useful in multiplayer games, since the AI loves to make non-optimal ships. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP.